Wednesday, November 29th

 

November 28, 2017 9:49 PM

Flash Masking Demo - create a new flash file called Animated Text and follow along as you create an animation using movie clips and masking.

Bouncing Ball Exercise
- show your completed flash files and questions to your instructor for teacher check.
Last Flash Exercise - Introduction to Masking in Flash and action script - Spotlight Exercise
Concepts - Masking and Action Script

Intro to Podcasting and Audacity

Student Sample - Sample 1 and Sample 2

Add Up and Running with Audacity with Garrick Chow to your Playlist
Watch the following videos:
Chapter 1:
Importing Audio
Playing Audio
Chapter 3:
Cut, Copy and Paste
Automating volume with the Evnelope tool and Auto Duck
Using Common Effects

Complete your podcast - submit to school loop but first a demonstration of setting up your headphones and mic.

Flash Masking Demo
1. Create a rectangle the same width as the stage.
2. Fill the rectangle with a gradient.
3. Duplicate the rectangle and place them side by side.
4. Convert gradient to a graphic symbol - gradientBackground then delete from the stage.
5. Create a new movie clip symbol called MovingGradient and add the gradientBackground to it.
6. Animate the gradientBackground so it moves from left to right once.
7. Return to Scene and create a background layer. Add the MovingGradient to the scene.
8. Play the scene.
9. Add a text layer above the background layer and add text to it.
10. Play the scene. Now right click on the text layer and select Mask. Play the scene.

Once you finish your ITGS project you will be required to create a screencast of the product showing how it functions so today's lesson will have a direct application at that point.

Read the article 7 Things you should know about Screencast O Matic
Install the Screencastify extention if it is not already installed. We will use Screencastify.
Plan an Instructional Video - a screencast - Your instructional video must involve a series of steps, if it is 15 seconds then it is too simple.
Creating Your Own Screencast

 

Homework

Read pages 238 - 250

If you have time and you are creating a web site as your project you may want to watch the Lynda.com video - Design Aesthetics for Web Design with Sue Jenkins - Chapter 3 - Incorporating Principles of Design - Using Contrast and Applying font styles.
Continue work on Criterion D - the plan, work on the page layout design of your web pages.
Update Criterion C - add the page layout design work to your timeline.

If you have not completed your screencast then decide what demonstration you will perform and practice it several times. Be sure your verbal instructions are clear.

Key terms—animation, bit-map versus vector graphics, object-oriented, clip art, CAD, hypermedia,
hypertext, pixel, resolution, MP3, MIDI, morph

 

What

3.6 Multimedia/digital media - page 32
Introduction
Multimedia/digital media involves the use and integration of media (for example, text, images and graphic
elements, animation, sound and music, and video) to create digital products that are available online or

IT concepts to address in this topic
Theoretical concepts
• Design guidelines for creating multimedia/digital media
• Design methods: for example, site map, storyboard
Data collection
• Primary and secondary data
• Multimedia file formats: for example, text formats, audio formats, video formats, presentation formats, image/graphics formats
• Policies, copyright, citing sources, Creative Commons, licensing and watermarking
• Digital rights management (DRM)
Product development
• Folder and file management: importance of file and folder naming, appropriate folder structures
• Tutorials: for example, help pages, online manuals
• Templates and wizards, online and provided with software
• Importing and exporting data
• Integrating software applications and online tools: for example, embedded videos, web-based
database
Components
Text
• Text-processing software
• Formatting: for example, page layout, fonts, headers and footers
• File formats: for example, PDF, RTF, TXT
• Typography
Graphics, images and animations
• Software types: for example, albums, animated, 3D, bitmapped, vector, photo editing, photo casting, simulation
• Bit depth, colour depth (grayscale, shades of gray, millions of colours)
• Layers, grouping, divisions, alignment
• Resolution, pixels, dots per inch (dpi)
• File formats: for example, JPG, GIF, TIF
• Computer-generated imagery (CGI)
Audio
• Audio-editing software, podcasts
• Digital audio: for example, MIDI (musical instrument digital interface), MP3 (MPEG-1 audio layer 3), MP4
(MPEG-4 part 14), WAV (waveform audio format)
• File formats: for example, MP3, MP4, WAV
Video
• Video-editing software, vidcasts and special effects (for example, morphing, transitions)
• Digital video: for example, AVI (audio video interleave), MPEG (Moving Picture Experts Group), video
CODECs (coder-decoders)
• File formats: for example, AVI, MOV
Integrating the components
• Software types to house and display the multimedia components: for example, word processing,
desktop publishing, presentations, web pages
Generic techniques
• Differences in files (for example, graphics, images, audio, video) for print and online versions
• Inserting and manipulating objects (graphics, sound or video files)
• Tables: cell merge, borders, cell padding, cell spacing, nested tables
• Layers
• Links: relative and absolute, internal and external, for example, anchors, pop-ups
Syllabus content
34 Information technology in a global society guide
Word processing and desktop publishing (DTP)
• Referencing and reviewing: for example, spellchecker, thesaurus, outliners, word count
• Inline and floating graphics
Interactive multimedia, slideshows and websites
• Applications and online tools used for creating and making available interactive multimedia, games,
presentations, slideshows and websites
• Use of scripting in creating web pages (for example, HTML, JavaScript, URL links to online media)
• Integration of online tools

 

Why

Understanding when and how to use various graphics tools to create and modify images is a valuable skill.

 

How

By completing the drawing exercises.