Wednesday, January 10th

 

Welcome Back!
Review of TUA
Semester 2 Overview
Welcome to 2018
Trends for 2018 - what will 2018 bring in technology?
Group questions
Time's Person of the Year
Copy your answers to both of these articles to school loop.

 

 

 

Homework

News article due Next Friday! - focus - describe the technology discussed in the article in greater detail.

Complete Person of the Year questions - post your answers to school loop.
Read pages 341-351

 

What

3.6 Multimedia/digital media - page 32
Introduction
Multimedia/digital media involves the use and integration of media (for example, text, images and graphic
elements, animation, sound and music, and video) to create digital products that are available online or

IT concepts to address in this topic
Theoretical concepts
• Design guidelines for creating multimedia/digital media
• Design methods: for example, site map, storyboard
Data collection
• Primary and secondary data
• Multimedia file formats: for example, text formats, audio formats, video formats, presentation formats, image/graphics formats
• Policies, copyright, citing sources, Creative Commons, licensing and watermarking
• Digital rights management (DRM)
Product development
• Folder and file management: importance of file and folder naming, appropriate folder structures
• Tutorials: for example, help pages, online manuals
• Templates and wizards, online and provided with software
• Importing and exporting data
• Integrating software applications and online tools: for example, embedded videos, web-based
database
Components
Text
• Text-processing software
• Formatting: for example, page layout, fonts, headers and footers
• File formats: for example, PDF, RTF, TXT
• Typography
Graphics, images and animations
• Software types: for example, albums, animated, 3D, bitmapped, vector, photo editing, photo casting, simulation
• Bit depth, colour depth (grayscale, shades of gray, millions of colours)
• Layers, grouping, divisions, alignment
• Resolution, pixels, dots per inch (dpi)
• File formats: for example, JPG, GIF, TIF
• Computer-generated imagery (CGI)
Audio
• Audio-editing software, podcasts
• Digital audio: for example, MIDI (musical instrument digital interface), MP3 (MPEG-1 audio layer 3), MP4
(MPEG-4 part 14), WAV (waveform audio format)
• File formats: for example, MP3, MP4, WAV
Video
• Video-editing software, vidcasts and special effects (for example, morphing, transitions)
• Digital video: for example, AVI (audio video interleave), MPEG (Moving Picture Experts Group), video
CODECs (coder-decoders)
• File formats: for example, AVI, MOV
Integrating the components
• Software types to house and display the multimedia components: for example, word processing,
desktop publishing, presentations, web pages
Generic techniques
• Differences in files (for example, graphics, images, audio, video) for print and online versions
• Inserting and manipulating objects (graphics, sound or video files)
• Tables: cell merge, borders, cell padding, cell spacing, nested tables
• Layers
• Links: relative and absolute, internal and external, for example, anchors, pop-ups
Syllabus content
34 Information technology in a global society guide
Word processing and desktop publishing (DTP)
• Referencing and reviewing: for example, spellchecker, thesaurus, outliners, word count
• Inline and floating graphics
Interactive multimedia, slideshows and websites
• Applications and online tools used for creating and making available interactive multimedia, games,
presentations, slideshows and websites
• Use of scripting in creating web pages (for example, HTML, JavaScript, URL links to online media)
• Integration of online tools

 

Why

Understanding when and how to use various graphics tools to create and modify images is a valuable skill.

 

How

By completing the drawing exercises.