Lesson 5
Adding User Interactivity - Rollovers and Events

 

This lesson starts on page 77 of the Dreamweaver section. As you work through the chapter answer the following questions.

Defining a Behavior

1. What is a behavior?

2. What code does Dreamweaver write for you when you employ behaviors?

Creating Rollover Buttons

3. What is a rollover?

4. What are the two things to remember about creating rollovers?

5. Go to the Behaviors panel and list several of the behaviors that you can add to an object.

Understanding Events

6. What is an "event" and what are some of the some examples of events?

7. What does an <A> in front of an event indicate?

Save this page and demonstrate your rollover buttons for teacher check.