|
Sections 2-1 to 2-5 Vocabulary Quiz |
|
Answers |
|
|
|
|
1 |
When something is broken or does not work as intended in a software program. |
|
Algorithm |
2 |
Contains the instructions that define the appearance and movement of an object. |
|
Aurgument |
3 |
What an object is called after it is added to the scene. |
|
Bug |
4 |
- Procedures that are created by the programmer. |
|
Class |
5 |
- Characteristics of an instance, such as color, opacity, or position in the world. |
|
Comments |
6 |
- A set of instructions, or programmed code, for how the object should perform a task. |
|
Control statements |
7 |
- Define how programming statements are executed in the program. |
|
Debugging |
8 |
- Computes and answers a question about an object. |
|
Declared Procedures |
9 |
- A value that the procedure uses to complete its task. |
|
Functions |
10 |
- A list of actions to perform a task or solve a problem. |
|
Inheritance |
11 |
- The process of putting one thing inside of another. |
|
Instance |
12 |
- Numbers generated by the computer with no pattern in their sequence. |
|
Nesting |
13 |
- When each subclass object receives the methods and properties of its superclass. |
|
Procedural Abstraction |
14 |
- The process of looking at programming code, identifying repetitive programming statements, and extracting them into their own methods in order to make the code easier to understand and reuse. |
|
Procedure |
|
|
|
Properties |
|
|
|
Random Number |