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Review of Event Listeners and Handlers
Project 2-11 Starter File - this file must be downloaded and unziped. Once you have unzipped the file open it is Alice and then save it as 2-11UnderTheSeaStartYour Name
Add the following Section 2-11 Vocabulary to your Java Definitions document:
- Allow the user to control one or more objects with the keyboard keys while the animation is running.
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Any action initiated by the user that is designed to influence the program’s execution during play.
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Listen for, and react to, a keyboard keystroke that you specify.
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The act of coding events to handle each procedure.
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Procedures in the Scene class that listen for keyboard input while the animation is running.
Begin Section 2: Lesson 11 - Variables slides.
Begin Section 2-11 Variables practice. Save the White Rabbit Project as 2-11 Rabbit Keyboard. Save optional 1 activity as 2-11 Submarine. Save optional 2 activity as 2-11 Snow Yak.
Begin Section 2-11 Variables project. Save the fish as Fish_11.
Begin to create your own game program or animation. Add keyboard controls so the program becomes interactive.