Welcome to Friday!
Get checked off on section 9 today.
Add the following Section 2-9 Vocabulary to your Java Definitions document:
- Add (+), subtract (-), multiply (*) and divide (/).
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A combination of values that, when arranged correctly, result in a final value.
Begin Section 2: Lesson 9 - Expressions slides.
Begin Section 2-9 Expressions practice. Save the White Rabbit Project as 2-9 Bunny Wall - answer question 5 as comments in your code. Save optional 1 activity as 2-9 UFO .
Begin Section 2-9 Expressions project. Save the fish as Fish_9.
Once you have ALL animations completed you will show these to your instructor for teacher check.
Add the following Section 2-10 Vocabulary to your Java Definitions document:
- Symbols used to express a relationship between two expressions.
- To give a variable a name and to define the type of data the variable will contain.
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A place in memory where data of a specific type can be stored for later retrieval and use by your program.
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To assign a variable a value.
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Variables that store information about the object, such as color, width, height, and depth.
Begin Section 2: Lesson 10 - Variables slides.
Begin Section 2-10 Variables practice. Save the White Rabbit Project as 2-10 Random Hop. Save optional 1 activity as 2-10 Bunny Jazzercise.
Begin Section 2-10 Variables project. Save the fish as Fish_10.
Note the following change to this section:
Step 44. This one is slightly different because it requires a parameter so make a dist parameter here exactly as you did before in step 18. Drag the parameter name over the red label to complete the procedure.
Add the following Section 2-11 Vocabulary to your Java Definitions document:
- Allow the user to control one or more objects with the keyboard keys while the animation is running.
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Any action initiated by the user that is designed to influence the program’s execution during play.
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Listen for, and react to, a keyboard keystroke that you specify.
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The act of coding events to handle each procedure.
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Procedures in the Scene class that listen for keyboard input while the animation is running.
Begin Section 2: Lesson 11 - Variables slides.
Begin Section 2-11 Variables practice. Save the White Rabbit Project as 2-11 Rabbit Keyboard. Save optional 1 activity as 2-11 Submarine. Save optional 2 activity as 2-11 Snow Yak.
Begin Section 2-11 Variables project. Save the fish as Fish_10.