Thursday, November 21st

 

Section 2 Quiz 2 - sections 8-14 - complete the quiz and then show me your score!

Alice Game Project - Due Friday, Dec. 6th - 50 pts
Submit the game file to Google Classroom.

Introduction to Greenfoot.

Steps for Today:

1. Create a new sheet in your vocabulary list and name it Greenfoot and add the 3-1 Vocabulary terms to this new sheet.
2. On your computer go to your home drive and create a Greenfoot folder. This is where you will store all of your Greenfoot scenarios.
3. Download and unzip the project file from section 3-1 into your new Greenfoot folder.

The Joy of Coding - Introduction

Lesson 1 Due Today!

Section 3: Lesson 1 - Getting Started with Greenfoot - Vocabulary - you should already know several of these terms.
- More specific types of a class.
- The template that defines the substance of an object, such as its appearance, features, and movement.
- The more generic, overarching class of a group of classes.
- An object of the class.
- Translates the source code into a machine code that the computer can understand. This ensures that you added the source code or class correctly before you proceed.
- Defines what all instances of each class are capable of doing. The behavior of each instance is determined by the source code of its class.

Complete Section 3: Lesson 1 - Getting Started with Greenfoot slides.
Complete Section 3: Lesson 1 - Getting Started with Greenfoot practice. Save your answers in a google doc called Section 3-1 Your Name.
Here is the Leaves and Wombat file for this section.
Complete Section 3: Lesson 1 - Getting Started with Greenfoot project.
Show these to your instructor for teacher check.

 

Homework

Review Declaring Procedures and Control Statements and Functions

 

What

In this lesson, you will learn how to:
•How to download and install Greenfoot
• Describe the components of the Greenfoot interactive development environment
• Create an instance of a class
• Describe classes and subclasses
• Recognize Java syntax used to correctly create a subclass

 

Why

Learning to program, and learning programming concepts while creating a game can be fun. Using Greenfoot, you will learn basic Java programming techniques to create fun and interactive games.

 

How

By completing the slides, quiz and practice exercises.