Timer Examples in Alice 3 with counters as well.
Add the following Section 2-13 Vocabulary to your Java Definitions document and get this and all vocabulary through 2-13 checked off TODAY.
- A lexical unit used to express a relation, such as equality or greater than, between two expressions.
- A set of data with values having predefined characteristics.
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Boolean operators (AND, OR and NOT).
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A place in memory where data of a specific type can be stored for later retrieval and use.
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A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Java Shorthand for Assignment Operators =, +=, -=, ....
What will the results be for the following code?
int x=4;
int y=5;
x += y;
System.out.println("The += result is: "+ x);
x -= y;
System.out.println("The -= result is: "+ x);
x *= y;
System.out.println("The *= result is: "+ x);
x /= y;
System.out.println("The /= result is: "+ x);
Events for Interactive and Game Programming
Go to Google Classroom to get your copy of the google document to use for section 2-12 instead of using the regular lesson.
Questions about Alice - if you have a question about how to do something let me know so we can find an answer.
How to Build a UFO Rescue Game in Alice
Add the following Section 2-12 Vocabulary to your Java Definitions document:
- A document that ensures that your animation meets all animation principles.
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A series of illustrated images that represent the main scenes of the animation.
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The methodical process of identifying a complex problem and breaking it down into smaller steps that are easier to manage.
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The story that gives the animation a purpose.
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The process of finding and eliminating bugs in a software program.
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Statements that clearly identify the purpose or the functionality of blocks of programming statements in your program, but do not affect the functionality of your program.
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A list of actions to perform a task or solve a problem.
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The process where the software program converts your code into the animation that you see.
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A detailed, ordered list of actions that each object performs within each scene of the animation.
Begin Section 2-12 Develop a Complete Animation - this is your game project. Here are the steps to follow:
1. Go to Google Classroom to get your copy of the google document to use for this section instead of using the regular lesson.