Check your grades, make sure there are no mistakes.
Section 2-13 Worksheet and Vocabulary are due Today! Be sure to get these checked off before you leave today.
Be sure you are save multiple versions of your game. Losing all of your work at this point would be a real tragedy but one you would be responsible for.
Save your file today as Game11-15a. Before the end of the period you should have files Game11-15b and c and d depending on how many changes you made to the game.
Before you leave today check to be sure Greenfoot loads properly on your computer.
Coming next week Section 2 Quiz 2 - sections 8-14.
Timer Examples in Alice 3 with counters as well.
Add the following Section 2-13 Vocabulary to your Java Definitions document and get this and all vocabulary through 2-13 checked off TODAY.
- A lexical unit used to express a relation, such as equality or greater than, between two expressions.
- A set of data with values having predefined characteristics.
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Boolean operators (AND, OR and NOT).
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A place in memory where data of a specific type can be stored for later retrieval and use.
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A lexical unit used to perform basic mathematical operations by taking two operands and returning the result of the mathematical calculation.
Events for Interactive and Game Programming
Go to Google Classroom to get your copy of the google document to use for section 2-12 instead of using the regular lesson.
Questions about Alice - if you have a question about how to do something let me know so we can find an answer.
How to Build a UFO Rescue Game in Alice
Add the following Section 2-12 Vocabulary to your Java Definitions document:
- A document that ensures that your animation meets all animation principles.
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A series of illustrated images that represent the main scenes of the animation.
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The methodical process of identifying a complex problem and breaking it down into smaller steps that are easier to manage.
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The story that gives the animation a purpose.
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The process of finding and eliminating bugs in a software program.
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Statements that clearly identify the purpose or the functionality of blocks of programming statements in your program, but do not affect the functionality of your program.
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A list of actions to perform a task or solve a problem.
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The process where the software program converts your code into the animation that you see.
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A detailed, ordered list of actions that each object performs within each scene of the animation.
Begin Section 2-12 Develop a Complete Animation - this is your game project. Here are the steps to follow:
1. Go to Google Classroom to get your copy of the google document to use for this section instead of using the regular lesson.