Java Programming

 

         

 

Tuesday, November 5th

 

Begin Section 2-12 Develop a Complete Animation - this is your game project
Hints for a successful project
- Plan well and realistically.
- Implement individual components one at a time testing to be sure each component works as intended.
- Save as a new file each day and multiple times each day depending on what you get accomplished. Save after each new component is added.
- Add enhancements and decorations at the end of the process - these bloat your file and slow it down. Better to have an animtation that works than one that looks great but does not work.

Questions about Alice - if you have a question about how to do something let me know so we can find an answer.

How to Build a UFO Rescue Game in Alice

Add the following Section 2-11 Vocabulary to your Java Definitions document:

- Allow the user to control one or more objects with the keyboard keys while the animation is running.
- Any action initiated by the user that is designed to influence the program’s execution during play.
- Listen for, and react to, a keyboard keystroke that you specify.
- The act of coding events to handle each procedure.
- Procedures in the Scene class that listen for keyboard input while the animation is running.

Begin Section 2: Lesson 11 - Variables slides.
Begin Section 2-11 Variables practice. Save the White Rabbit Project as 2-11 Rabbit Keyboard. Save optional 1 activity as 2-11 Submarine. Save optional 2 activity as 2-11 Snow Yak.

Begin Section 2-11 Variables project. Project 2-11 Starter File - this file must be downloaded and unziped. Once you have unzipped the file open it is Alice and then save it as 2-11UnderTheSeaStartYour Name.
Skip step 8.

Add the following Section 2-12 Vocabulary to your Java Definitions document:
- A document that ensures that your animation meets all animation principles.
- A series of illustrated images that represent the main scenes of the animation.
- The methodical process of identifying a complex problem and breaking it down into smaller steps that are easier to manage.
- The story that gives the animation a purpose.
- The process of finding and eliminating bugs in a software program.
- Statements that clearly identify the purpose or the functionality of blocks of programming statements in your program, but do not affect the functionality of your program.
- A list of actions to perform a task or solve a problem.
- The process where the software program converts your code into the animation that you see.
- A detailed, ordered list of actions that each object performs within each scene of the animation.

Begin Section 2-12 Develop a Complete Animation - this is your game project. Here are the steps to follow:

1. Go to Google Classroom to get your copy of the google document to use for this section instead of using the regular lesson.

 

Homework

Review Declaring Procedures and Control Statements and Functions

 

What

In this lesson, you will learn how to:
•How to download and install Greenfoot
• Describe the components of the Greenfoot interactive development environment
• Create an instance of a class
• Describe classes and subclasses
• Recognize Java syntax used to correctly create a subclass

 

Why

Learning to program, and learning programming concepts while creating a game can be fun. Using Greenfoot, you will learn basic Java programming techniques to create fun and interactive games.

 

How

By completing the slides, quiz and practice exercises.