Lesson 1 - Procedures, One-Shot Procedures - in Scene view - second down arrow then procedures, Positioning Sub Parts
Lesson 2 - Methods Panel - Procedures and Functions, Arguments, Control Statements
Complete Section 2-3 Procedures and Arguments Practice Activities. Save 1-6 as S2-3 White Rabbit Your Name. Save optional activity 1 as S2-3 Chicken Run Your Name, activity 2 as S2-3 Dolphins.
Complete the Section 2-3 Procedures and Arguments Project - demonstrate the Fish-3 project and show your code with appropriate comments for teacher check.
Add the following Section 2-3 Vocabulary to your Java vocabulary list:
- The panel that contains the procedures and functions tab.
- A piece of program code that defines how the object should execute a task.
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The place where you program your animation.
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Computes and answers a question about an object.
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A value that the procedure uses to complete its task. It tells the computer program how to implement the procedure.
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An object’s sense of direction.
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Describes the intention of the programming instructions.
Storyboarding - visual and textual
Storyboarding - it does not have to be hard but it is important
Section 2-4 Rotation and Randomization Vocabulary
Add the following terms to your vocabulary document:
- A document with the step-by-step actions of the animation that need to be programmed.
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Define how programming statements are executed in the program.
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The process of putting one thing inside of another.
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Numbers generated by the computer with no pattern in their sequence.
Complete Section 2-4 Rotation and Randomization practice. Save steps 1-4 as S2-4 White Rabbit Last Name. Save optional activity 1 as S2-4 Horse Last Name, activity 2 as S2-4 Penquin Flap Last Name, activity 3 as S2-4 Spinner Last Name. Demonstrate these programs for teacher check. Be sure you have comments in your code.
Complete Section 2-4 Rotation and Randomization project and save the project as Fish_4 Project Last Name. Demonstrate the working project to your instructor for teacher check.
Once you have completed these sections begin working on your own animation - the one you story boarded. If you have time begin creating the scene for your animation.