Check grades.
Learn to code a Virtual World
Positioning in a 3D environment - x, y and z
Review Accessing Joints (scene mode) - Selected > this.animal > select joint
One-shot procedures - found in the scene view
Arguments
Debugging Tip - add Say statements to your animation at points that you want to check.
If you think a line of code is causing the problem then Disable the line of code.
Comments - documenting your code
Complete work on Section 2-3 Procedures and Aurguments Practice Activities. Save 1-6 as S2-3 White Rabbit Your Name. Save optional activity 1 as S2-3 Chicken Run Your Name, activity 2 as S2-3 Dolpins Your Name and activity 3 as S2-2 Toucans Your Name
Complete Section 2-3 Procedures and Aurguments Project - demonstrate the Fish-3 project and show your code with appropriate comments for teacher check.
Creating a Storyboard -Storyboarding - it does not have to be hard but it is important for good animations - storyline is important.
Section 2-4 Rotation and Randomization Vocabulary
Add the following terms to your vocabulary document:
- A document with the step-by-step actions of the animation that need to be programmed.
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Define how programming statements are executed in the program.
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The process of putting one thing inside of another.
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Numbers generated by the computer with no pattern in their sequence.
Complete Section 2-4 Rotation and Randomization practice. Save steps 1-4 as S2-4 White Rabbit Last Name. Save optional activity 1 as S2-4 Horse Last Name, activity 2 as S2-4 Penguin Flap Last Name, activity 3 as S2-4 Spinner Last Name. Demonstrate these programs for teacher check. Be sure you have comments in your code.
Complete Section 2-4 Rotation and Randomization project and save the project as Fish_4 Project Last Name. Demonstrate the working project to your instructor for teacher check.
Once you have completed these sections begin working on your own animation - the one you story boarded. If you have time begin creating the scene for your animation.